![]() "The Canyon" Is named after, well, THE CANYON. Making it a vital point in decisively winning a conflict. Which is made up of towering mountains (Some towering up to 3,500 meters) And deep valleys, carved out during dinosaur times. "The Three Valleys" Is a large region in the south of the B.N.U. The "Bricklandic Forest" is named this way because the city's old name used to be "Brickland." The "Bricklandic River Valley" Was also named after the city. Usually, the name of the region fits the name/location of the city, the best example we have of this is the "Protected Racetrack Forests" Which is a large state park which will be reserved, although a highway was allowed through it to create the racetrack. ![]() The editor next to the pit is in a small lot containing several shipping containers.The Island, Which it's name is disputed, Is located just off the coast of Georgia, and is roughly the size of South Carolina, and is abnormally shaped like Ireland. This editor is also the BRAF spawn point in battle mode. This editor is located directly West of the Eastern editor and is near the road leading to the airport. The Eastern editor is west of the central cluster of skyscrapers and is commonly used in Zombie Mode for spawning bases. This editor is next to the central shredding facilities with 2 mill-style grinders and 1 top-fed grinder. This editor is used as the spawn base for Desert Worms during Battle mode. This editor is only accessible from the city via 2 railroad crossings and is surrounded by a high fence. The airport editor is located at the far end of the airport's apron. It is next to the fire station and the airport terminal building.Ĭity: Battle is a multiplayer Team Deathmatch game mode that separates people into two teams: the Brick Rigs Armed Forces, and the Desert Worms. The first team that reaches 10 kills wins the round. There is a 30 second warm-up period once the round has started, vehicles can be spawned freely, abiding by the brick limit the host has set. Weapon restock boxes Sandbox Missions Car Park The round duration can be adjusted by the host when opening the server. The player must drive to the adjacent car park and reach the top level. There are two ways to access the top either by using the elevator or driving through the circular ramps on each level. The player must drive a vehicle through two consecutive hoops adjacent to the elevator on the side of one of the skyscrapers. This challenge may also be completed with flying vehicles or by jumping into them. The player must destroy 80% of their vehicle in any way possible. The player must jump from the top of the car park to checkpoints on the tops of two adjacent buildings, then to a checkpoint on the road below. Vehicles with turbines may not complete this mission. The player has to deliver one container to the top of a nearby building. It may be delivered in any way possible there is no time limit or vehicle restrictions. The player must deliver two containers from the starting point to the adjacent construction site. They may be delivered in any way possible there is no time limit or vehicle restrictions. The player must destroy the marked skyscraper in any way possible. There are no restrictions on time or vehicle choice. The player must complete a quarter-mile drag race through the middle of the city. There are no restrictions on vehicle choice, but a 1 minute timer to complete the thing. The city was one of the first maps added to the game along with Desert.Most of the buildings in the City lack proper LODs, causing them to disappear when viewed at far distances, such as the map.In City: Battle and City: Conquest, the server host is still able to control the time of day and weather they are unable to in City: Zombie Mode.In City: Zombie Mode, you can jump from one of the raised shredders to the top of a building where zombies can't reach you.
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